Posted by3 years ago
Archived
I'm going to start DMing a campaign for my friends. Its going to be a 5e classic fantasy setting much like the setting of the standard published campaigns. I'd like to potentially add a few extra races, classes and/or additional archetypes as options for my players (or use as npcs), but I'm only interested in ones which are suitably balanced to use alongside the official classes, such as the Gunslinger fighter archetype designed by Matthew Mercer for Critical Role. So I'd appreciate it if people can suggest some of the best homebrew races/classes/archetypes that they've had experience with. I don't mind if I have to pay for them from say DMsguild.com or the likes. Thanks
36 comments
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA |
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2 | Feature | Integer Point Value | Explanation | Commentary | ||||||||||||||||||||||
4 | Generic Scale | |||||||||||||||||||||||||
A ribbon, not likely to make much difference | 1 | |||||||||||||||||||||||||
6 | A sometimes useful feature | 2 | ||||||||||||||||||||||||
A frequently useful, or powerful feature | 4 | |||||||||||||||||||||||||
8 | An unusually powerful feature. | 8 | ||||||||||||||||||||||||
Of course a feature could be worth any other values | ||||||||||||||||||||||||||
10 | ||||||||||||||||||||||||||
Synergy | ||||||||||||||||||||||||||
12 | Some features don't work effectively together. When two features won't be beneficial to the same build, deduct half the score from the cheaper feature. The Mountain Dwarf is a good example. Builds that want +2 STR already have armor proficiencies. Builds that want armor training won't get much out of more STR. | |||||||||||||||||||||||||
14 | - | |||||||||||||||||||||||||
Ability Score Increases | ||||||||||||||||||||||||||
16 | ASI -2 | -4 | Negative ASIs are not in the PHB and should be avoided. | |||||||||||||||||||||||
ASI -1 | -2 | |||||||||||||||||||||||||
18 | ASI +1 | 4 | ||||||||||||||||||||||||
Choice of ASI +1 | 5 | The ability score you want is always likely to be better, because of optimization. | ||||||||||||||||||||||||
20 | ASI +2 | 8 | ||||||||||||||||||||||||
ASI +3 | 12 | +2/+1 or +1/+1/+1 | You shouldn't get a +3 or higher to a single stat. | |||||||||||||||||||||||
22 | ASI +4 | 16 | +2/+2 or +2/+1/+1 | Four separate +1's is less valuable (13), few builds use more than 3 stats. | ||||||||||||||||||||||
All ASI +1 | 16 | Bonuses to your dump stats aren't as useful as bonuses to your core abilities. | ||||||||||||||||||||||||
24 | ||||||||||||||||||||||||||
Language | ||||||||||||||||||||||||||
26 | Common & 1 languages | 0 | ||||||||||||||||||||||||
Common & 2 or 3 languages | 1 | Languages in most games do not matter. You or someone in your party speaks a relevant language, or (intentionally via DM) no one does. | ||||||||||||||||||||||||
Choice of Language | 1 | |||||||||||||||||||||||||
29 | Speak with small beasts | 2 | gives you access to a lot of common creatures. Any other language either gives you communication with rare creatures, or creatures that likely know Common. | |||||||||||||||||||||||
30 foot Telepathy with language barrier | 6 | Can communicate without speaking. | Quite a potentially impactful ability. | |||||||||||||||||||||||
31 | ||||||||||||||||||||||||||
Skills | ||||||||||||||||||||||||||
33 | Tool (or choice thereof) proficiency | 1 | ||||||||||||||||||||||||
Skill proficiency | 2 | |||||||||||||||||||||||||
35 | Choice of Skill Proficiency | 3 | ||||||||||||||||||||||||
Choice of Two Skill Proficiencies | 5 | Can vary if it is from a limited list depending on how limited it is. | ||||||||||||||||||||||||
37 | Expertise on rare subset of a skill | 1 | ||||||||||||||||||||||||
Expertise on subset of a skill | 2 | |||||||||||||||||||||||||
39 | Skill Proficiency and Expertise | 6 | This gives the skill and doubles the proficiency bonus | |||||||||||||||||||||||
41 | Magic | |||||||||||||||||||||||||
Cantrip | 2 | |||||||||||||||||||||||||
43 | Choice of Cantrip | 3 | ||||||||||||||||||||||||
L1 spell at 3rd, 1/day | 2 | |||||||||||||||||||||||||
45 | L2 spell at 3rd, 1/day | 3 | ||||||||||||||||||||||||
L2 spell at 5th, 1/day | 2 | |||||||||||||||||||||||||
47 | L3 spell at 5th, 1/day | 3 | ||||||||||||||||||||||||
L1 spell 1/day | 3 | |||||||||||||||||||||||||
49 | L2 spell 1/day | 4 | ||||||||||||||||||||||||
One of three spells 1/day | 4 | |||||||||||||||||||||||||
51 | Standard Delayed Magic | 6 | A cantrip, level 1 spell at 3rd level, and a level 2 spell at 5th level. Can vary a point based on the spells. | |||||||||||||||||||||||
53 | Resistances | |||||||||||||||||||||||||
One Rare Resistance | 2 | Radiant, Force, Psychic or Thunder | ||||||||||||||||||||||||
55 | One Medium Resistance | 3 | Cold, Lightning, Necrotic, or Acid | |||||||||||||||||||||||
One Common Resistance | 4 | Fire or Poison | Monsters that do Fire or Poison damage are about twice as common as those that do any other type of non-physical damage. | |||||||||||||||||||||||
One Nonmagical Physical Resistance | 10 | Slashing or Piercing. Bludgeoning is 12. | Bludgeoning includes fall damage. Overall resistance (including magical) can add 6. | |||||||||||||||||||||||
58 | ||||||||||||||||||||||||||
Vulnerabilities | Vulnerabilities that aren't to the rarest of types should not be in play - any semicompetent enemy will abuse it to no end. | |||||||||||||||||||||||||
60 | One Rare Vulnerability | -8 | Radiant, Force, Psychic or Thunder | |||||||||||||||||||||||
One Medium Vulnerability | -16 | Cold, Lightning, Necrotic, or Acid | ||||||||||||||||||||||||
62 | One Common Vulnerability | -20 | Fire or Poison | |||||||||||||||||||||||
One Physical Vulnerability | -40 | Bludgeoning, Piercing, or Slashing | Don't. Just don't. | |||||||||||||||||||||||
64 | ||||||||||||||||||||||||||
Movement | ||||||||||||||||||||||||||
66 | 20 ft speed | -3 | ||||||||||||||||||||||||
25 ft speed | -2 | |||||||||||||||||||||||||
68 | 30 ft speed | 0 | ||||||||||||||||||||||||
35 ft speed | 2 | |||||||||||||||||||||||||
70 | 40 ft speed | 5 | ||||||||||||||||||||||||
30 ft climb speed | 2 | |||||||||||||||||||||||||
72 | Spider Climb | 4 | ||||||||||||||||||||||||
30 ft swim speed | 2 | |||||||||||||||||||||||||
74 | Feline Agility | 4 | this allows you to double your speed for a turn, without using an action. You then have to spend a turn not moving to refresh the ability. | |||||||||||||||||||||||
Aggressive | 3 | Bonus action move your speed toward enemy | ||||||||||||||||||||||||
Not Slowed by Armor | 2 | a character with heavy armor is unlikely to not have the minimum strength-- unless they have the dwarf armor training | ||||||||||||||||||||||||
77 | Ignore Rare type of Rough Terrain | 1 | ||||||||||||||||||||||||
Ignore Common type of Rough Terrain | 2 | |||||||||||||||||||||||||
79 | Ignore non-magical Rough Terrain | 3 | ||||||||||||||||||||||||
81 | Flight | Basically flight should really not be on a race, or have minimal additions to it, as in non-enclosed spaces (which there are many), you have immunity to melee attacks. | ||||||||||||||||||||||||
Standard Fly 30 | 16 | no med or heavy armor, no hover | ||||||||||||||||||||||||
83 | Hover | 18 | ||||||||||||||||||||||||
84 | Plus 5 ft fly speed | 3 | ||||||||||||||||||||||||
Plus 10 ft fly speed | 6 | |||||||||||||||||||||||||
86 | Always On Feather Fall | 3 | ||||||||||||||||||||||||
Must land at End of Turn | -12 | |||||||||||||||||||||||||
88 | Unrestricted Fly 30 | 24 | Flight even with armor. | |||||||||||||||||||||||
90 | Senses | |||||||||||||||||||||||||
Sunlight Sensitivity | -3 | |||||||||||||||||||||||||
92 | Darkvision 30 | 2 | Darkvision means that races looking into the dark with darkvision see it as dim light, having disadvantage on perception checks, and thus -5 to their passive perception. Sight that ignores this is about twice as strong | |||||||||||||||||||||||
Darkvision +60 | 1 | Race has 60 darkvision, subrace upgrades to 120 (drow, duergar). | ||||||||||||||||||||||||
94 | Darkvision 60 | 3 | ||||||||||||||||||||||||
Darkvision 120 | 4 | |||||||||||||||||||||||||
96 | Blindsight to 30ft | 8 | Allows sight through darkness, grants benefits of darkvision without the penalty of dark to dim light, and can see invisible enemies. Not inherently broken, but can sometimes be story breaking. Use with caution. | |||||||||||||||||||||||
Blindsight to 30ft, blind beyond | 4 | |||||||||||||||||||||||||
98 | ||||||||||||||||||||||||||
Advantage | ||||||||||||||||||||||||||
100 | Advantage on a rare roll | 1 |
Dnd 5e Races Homebrew Guide
Posted byDM4 years ago
Archived
Dnd 5e Simic Hybrid
I'm sure this is more of a niche interest, but I've put together a comprehensive guide for analyzing and homebrewing races in 5th edition.
After getting a lot of feedback, I've decided to go back through and write up a few different types of flight for various races. I will assign them all different values and hope to solve some of the balance issues.
Hope you guys enjoy!
Edit: I've been getting help from /u/aranim on this, btw. Windows 7 ultimate 64 bit loader. After I assigned values to all the core race features, he started helping with everything else.
165 comments